Play By Post (PbP) Writing Tips

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The following are some very good tips to help with writing. True, it's for writing a novel, however I've found them very helpful for writing for Play by Post (PbP). Thanks Jamie!

Style: Checklist For Fiction Writers

  1. Do any sentences begin with the words ``There'' or ``It''? They can almost certainly benefit from revision. (Compare: There were three gunmen who had sworn to kill him. It was hard to believe. or: Three gunmen had sworn to kill him. He couldn't believe it.)
  2. Are you using passive voice instead of active voice? (Compare: Is passive voice being used?) Put it in active voice!
  3. Are you repeating what you've already told your readers? Are you telegraphing your punches?
  4. Are you terse? Or, alternatively, are you on the other hand expressing and communicating your thoughts and ideas with a perhaps excessive and abundant plethora of gratuitous and surplus verbiage, whose predictably foreseeable end results, needless to say, include as a component part a somewhat repetitious redundancy?
  5. Are you as narrator intruding on the story through witticisms, editorializing, or self-consciously, inappropriately ``fine'' writing?
  6. Are your characters speaking naturally, as they would in reality, but more coherently?
  7. Does every speech advance the story, revealing something new about the plot or the characters? If not, what is its justification?
  8. Are your characters so distinct in their speech--in diction, rhythm, and mannerism--that you rarely need to add ``he said'' or ``she said''?

Show And Tell: Which Is Better?

Novice writers (and some professionals) often fall into the trap of ``expositing'' information instead of presenting it dramatically. Sometimes exposition is inevitable, or even desirable. Most of us ordinary mortals, however, need to dramatize our characters and their feelings. Otherwise our readers will tire of our editorials.

Consider the following expository and dramatic passages. Which more adequately conveys what the author is trying to show to the reader?

Vanessa was a tall woman of 34 with shoulder-length red hair and a pale complexion. She often lost her temper; when she did, her fair skin turned a deep pink, and she often swore. She was full of energy, and became impatient at even the slightest delay or impediment to her plans. Marshall, her chief assistant, was a balding, mild-mannered, nervous man of 54 who was often afraid of her. He was also annoyed with himself for letting her boss him around.
------------------------------
Vanessa abruptly got up from her desk. A shaft of sunlight from the window behind her seemed to strike fire from her long red hair as she shook her head violently.

``No, Marshall! God damn it, this won't do! Didn't I make myself clear?''

``Yes, Vanessa, b-but--''

``And you understood what I told you, didn't you?'' Her pale skin was flushing pink, and Marshall saw the signs of a classic outburst on the way. She took a step toward him, forcing him to look up to meet her gaze; she must be a good three inches taller. He raised his hands in supplication, then caught himself and tried to make the gesture look like the smoothing of hair he no longer had. He felt sweat on his bald scalp.

``Vanessa, it was a--''

``It was another one of your screw-ups, Marshall! We're committed to a Thursday deadline. I'm going to make that damn deadline, whether or not you're here to help me. Now, am I going to get some cooperation from you, or not?''
Marshall nodded, cursing himself for his slavish obedience. Fifty-four years old, and taking orders from a bitch twenty years younger. Why didn't he just tell her to shove it?

``All the way, Vanessa. We'll get right on it.''

``Damn well better.'' Her voice softened; the pink faded from her cheeks. ``Okay, let's get going.''

Think carefully about this as you develop your scenes. If your hero always wins arguments in a blaze of gunfire, he may become awfully tiresome awfully fast. If your heroine keeps bursting into tears, your readers may want to hand her a hankie (better yet, a towel) and tell her to get lost. Ideally, the power struggle in each scene should both tell us something new and surprising about the characters, and hint at something still hiding beneath the surface--like the insecurity that underlies Jerry's and Vanessa's bullying.

Character In Fiction

Plausible, complex characters are crucial to successful storytelling. You can develop them in several ways.

  1. Concreteness. They have specific homes, possessions, medical histories, tastes in furniture, political opinions. Apart from creating verisimilitude, these concrete aspects of the characters should convey information about the story: does the hero smoke Marlboros because he's a rugged outdoorsman, or because that's the brand smoked by men of his social background, or just because you do?
  2. Symbolic association. You can express a character's nature metaphorically through objects or settings (a rusty sword, an apple orchard in bloom, a violent thunderstorm). These may not be perfectly understandable to the reader at first (or to the writer!), but they seem subconsciously right. Symbolic associations can be consciously ``archetypal'' (see Northrop Frye), linking the character to similar characters in literature. Or you may use symbols in some private system which the reader may or may not consciously grasp. Characters' names can form symbolic associations, though this practice has become less popular in modern fiction except in comic or ironic writing.
  3. Speech. The character's speech (both content and manner) helps to evoke personality: shy and reticent, aggressive and frank, coy, humorous. Both content and manner of speech should accurately reflect the character's social and ethnic background without stereotyping. If a character ``speaks prose,'' his or her background should justify that rather artificial manner. If a character is inarticulate, that in itself should convey something.
  4. Behavior. From table manners to performance in hand-to-hand combat, each new example of behavior should be consistent with what we already know of the character, yet it should reveal some new aspect of personality. Behavior under different forms of stress should be especially revealing.
  5. Motivation. The characters should have good and sufficient reasons for their actions, and should carry those actions out with plausible skills. If we don't believe characters would do what the author tells us they do, the story fails.
  6. Change. Characters should respond to their experiences by changing--or by working hard to avoid changing. As they seek to carry out their agendas, run into conflicts, fail or succeed, and confront new problems, they will not stay the same people. If a character seems the same at the end of a story as at the beginning, the reader at least should be changed and be aware of whatever factors kept the character from growing and developing.

The Character Resume (Also this has been added to the MB CS)

One useful way to learn more about your characters is to fill out a ``resume'' for them--at least for the more important ones. Such a resume might include the following information:

Name:
Address & Phone Number:
Date & Place of Birth:
Height/Weight/Physical Description:
Citizenship/Ethnic Origin:
Parents' Names & Occupations:
Other Family Members:
Spouse or Lover:
Friends' Names & Occupations:
Social Class:
Education:
Occupation/Employer:
Social Class:
Salary:
Community Status:
Job-Related Skills:
Political Beliefs/Affiliations:
Hobbies/Recreations:
Personal Qualities (imagination, taste, etc.):
Ambitions:
Fears/Anxieties/Hangups:
Intelligence:
Sense of Humor:
Most Painful Setback/Disappointment:
Most Instructive/Meaningful Experience:
Health/Physical Condition/Distinguishing Marks/Disabilities:
Sexual Orientation/Experience/Values:
Tastes in food, drink, art, music, literature, decor, clothing:
Attitude toward Life:
Attitude toward Death:
Philosophy of Life (in a phrase):

Some Dialogue Hazards to Avoid:

  • Too much faithfulness to speech: ``Um, uh, y'know, geez, well, like, well.''
  • Unusual spellings: ``Yeah,'' not ``Yeh'' or ``Yea'' or ``Ya.''
  • Too much use of ``he said,'' ``she said.''
  • Too much variation: ``he averred,'' ``she riposted''
  • Dialect exaggeration: ``Lawsy, Miz Scahlut, us's wuhkin' jes' as fas' as us kin.''
  • Excessive direct address: ``Tell me, Marshall, your opinion of Vanessa.'' ``I hate her, Roger.'' ``Why is that, Marshall?'' ``She bullies everyone, Roger.''

Use ``he said'' expressions only when you must, to avoid confusion about who's speaking. You can signal increasing tension by moving from ``he said'' to ``he snapped,'' to ``he snarled,'' to ``he bellowed furiously.'' But the dialogue itself should convey that changing mood, and make such comments needless.

Action as well as speech is a part of dialogue. We expect to know when the speakers pause, where they're looking, what they're doing with their hands, how they respond to one another. The characters' speech becomes just one aspect of their interactions; sometimes their words are all we need, but sometimes we definitely need more. This is especially true when you're trying to convey a conflict between what your characters say and what they feel: their nonverbal messages are going to be far more reliable than their spoken words.

Speak your dialogue out loud; if it doesn't sound natural, or contains unexpected rhymes and rhythms, revise it.

 

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